Subject: Re: Scaling the Camera Problem Date: Mon, 30 May 1994 09:23:41 -0400 From: "rob (r.d.) hounsell" <hounsell@bnr.ca> Jgoldman, > What I really like about the new Perspective window is that > the A,Z, and P buttons work interactively with the camera when in > Camera View mode. So, if you don't like a certain focal length instead > of messing with numerical values you just hit Z and change your focal > length. Same thing with the Field of View. Just hit P to interactively > throw your camera back while retaining frame size. You know that > real-world camera trick of dollying in while zooming out? Using P is > like the same thing. It's great. Don't like that angle? select A and > interactively move the camera in relation to the track object... > Sweet... I'm not clear on the use of the "P" (POV?) vs. the Zoom button in the perspective window. Can you possibly summarize the difference, and when one would use P? Having a wireframe cow eyeball me from my monitor wasn't terribly informative. Thx Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@BMERHB63 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | DMS System Performance Development PHONE: (613) 765-2904 | | Dept. 7D23 ESN: 395-2904 | | Bell Northern Research | +-----------------------------------------------------------------------------+ -=> RETURN TO CONTENTS!<=-